A couple of years ago, I participated in Oddvent. This was my contribution:
The Book of Crushing Force
Swindled ages ago from its deeply filed place in the Great Library of Bastion, The Book of Crushing Force has since found itself in countless libraries across the failed cities of the Deep Country. It is said to contain truths so heavy that it could crush the head of the unworthy.
The book, powerful as it is, requires a WIL save to open. A failure will cause the book to assume such tremendous weight that it will drop to the floor, through the floor, and all floors beneath, to the ground, through that ground, and all grounds beneath, to the physical bottom of space and below that.
On a success, the book will provide the character with a single piece of undeniably remarkable campaign knowledge that they may use to destroy the entire fabric of the game world. Once.
I’ll make another post again, sometime. But for now, I’ve got to clear the cutter. So here’s a few things that are piling up in my machines.
Three Step Dungeons
d66 exploration and encounter table for The Lost City
“Magic-Users” in Gamma World Wilderlands
My “Gamma Wilderlands” are not post-apocalyptic in the sense that in the vaguely memorable past. there was a nuclear war and now you play a character named Speshul Ed wielding a STOP sign and wearing Gauntlets of Oven Mitt as he explores the wastes of Norf Merkin. They’re post-apocalyptic in the sense that default OD&D is always post-apocalyptic, i.e., there was this huge war but it was a billion years ago and that’s why everything is 99% magic instead of technology but no one remembers how to make a +1 sword. Just like Dying Earth, it’s so far in the future that the history and tech level of past civilizations are meaningless, although you can still find the odd bit of sufficiently advanced technology.
https://www.artstation.com/egerkrans (via Jacob Hurst)
These Into the Odd character sheets are beautiful: BOOTSHIGHANDSOFT
(ART) THE HYPER-DETAILED IMAGINARY CITIES OF BEN SACK (via Christopher Mennell)