Notes from the Keep V

Andy Goldsworthy

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World Building and Old School Games

Believe me, crawling into a new wing of the dungeon through the hellish portal born from the belly of a statue of Vulgatis, the Archon of fecund and unseemly growth, will make a greater impression on your players than three pages of text wall.

There’s quite a bit more here but this addresses at least one issue: knowing when to stop.

Unholy Land by Garske Games

Just in time for the holidays, Unholy Land has been updated. Now with God, the NPC (don’t tell the alt-right).

I’ve Got That Zelda Feeling, Whoa oh oh Yeah…

Leveling Up

There would be zero traditional leveling up in the game.  Everything would be earned through exploration and playing.  Going through mazes, shrines, etc. would grant boons from Priests, monks, etc. gaining hearts or increasing an attribute.

Magical items would increase attributes while worn (or consumed), grant special abilities, and so on.  All the rewards would be given through these means rather than through an arbitrary experience system.

Money would be important for new gear, arrows, etc.

starting over

My thoughts exactly. My social media plan after G+ is rapidly evolving into a no social media plan.

http://dmdavid.com/tag/why-gg/

Descending AC awkward? If by awkward, you mean PERFECT. Yes. 😉

20 Megadungeon Concepts (via Scrap Princess)

[14]It is not a dungeon, but a tower. They tried to build their way up to God. Something else met them, above the clouds.

HOW TO RESOLVE ANYTHING THAT COMES UP

2d6 Reaction Rolls = Old school DnD’s killer app.

Descend into Brimstone – Shrine to Hezzemuth Dungeon Map

I love seeing DM notes (surprise surprise), but this is above and beyond, also a reminder (with links!), that we can and should make things with made things.

Medieval Demographics Made Easy new host

This keeps bubbling up in my feeds. I’ve really got to look into it, because a) medieval b) demographics c) made easy. A glorious trifecta.

What Do PCs Want?

Answer these and you’ve built your entire campaign world.

Epic sandboxery

Here’s a simple formula for an epic sandbox campaign. Start out with zero experience characters and play through an intro module or two, Keep on the Borderlands or something like. Add to the treasure vault of one of the most badass critters in the module the first section of the Rod of Seven Parts (stats for which can be found in Eldritch Wizardry, but I like the associated fluff in the 1st edition DMG better). We’re going to cheat and only slip the Rod into the loot when the PCs find it.

Once the PCs have the Rod in their possession have an Elminster type show up and give them the bad news: they are the Chosen Ones.

What Reddit has to say about the Bullywug.

The archive of Meanwhile Back in the Dungeon.

Combat Like Dark Souls via Triple Suns

Chris Cold