Notes from the Keep IV

I’ll make another post again, sometime. But for now, I’ve got to clear the cutter. So here’s a few things that are piling up in my machines.

Three Step Dungeons

d66 exploration and encounter table for The Lost City

“Magic-Users” in Gamma World Wilderlands

My “Gamma Wilderlands” are not post-apocalyptic in the sense that in the vaguely memorable past. there was a nuclear war and now you play a character named Speshul Ed wielding a STOP sign and wearing Gauntlets of Oven Mitt as he explores the wastes of Norf Merkin. They’re post-apocalyptic in the sense that default OD&D is always post-apocalyptic, i.e., there was this huge war but it was a billion years ago and that’s why everything is 99% magic instead of technology but no one remembers how to make a +1 sword. Just like Dying Earth, it’s so far in the future that the history and tech level of past civilizations are meaningless, although you can still find the odd bit of sufficiently advanced technology.

Pascal Blanché

https://www.artstation.com/egerkrans (via Jacob Hurst)

These Into the Odd character sheets are beautiful: BOOTSHIGHANDSOFT

IntoTheOddCharSheet

(ART) THE HYPER-DETAILED IMAGINARY CITIES OF BEN SACK (via Christopher Mennell)