One of the goals for Untitled Dungeon is to consolidate my notes, links, and bookmarks scattered across google docs, my chromebar, and a private blogger blog.
It’s a lot.
But I want to own that material again, in a single place, preferably not in google. To that end, I’m spending a fair amount of time. Okay, a little bit of time. Okay, I’ve done it twice now. Anyway, there’s good stuff in there and I hope to rescue it. But I got to move quick, while the wind is at my back.
A bestiary inspired by the masterful work of Henry Justice Ford.
Meet the Moon-Headed Giant, the Leechlich, and the Fencer Familiar, and more than 50 other weird creatures fit for campaigns of every level. The full-page illustrations, often taken from fairytale books, have led our 15 authors to create original monsters that will give a quirky twist to your game. They all come with enough material to become the centerpiece of the session.
Masters of Reality (via Paul Czege)
“Put simply, the mind is a search algorithm. Minds make their living by being able to find things. Food, mates, a good place to hide, effective methods of revenge, and the means to reach your goals, whatever they may be – all of these and more are targets of the mind’s searching eye.
Whereas many animals use their brains to search in physical space, human minds (and those of some other animals) can search via simulation. That is, the brain can simulate potential future realities. This is possible because brains like ours encode a mental model of the world. By searching inside that mental model, we build narratives that tell us how to get from one place to another.”
“But Luka,” I hear my strawman interlocutor say, “if you are after such a game, why not break free from the constraints of D&D entirely?”
The answer is because: I don’t want to, I don’t need to, and I’d set up a whole new barrier instead. In my experience the mechanics of D&D are good enough, pretty basic and, frankly, of secondary importance.
I have a weakness for knightly orders.
..and dragons, but really, who doesn’t.
Me, ever a sucker for posts about the history of the game.
Love this. I only do things smartly at work. Or at least strive to. Anyway, good advice I should follow.
I try. I really do.
It’s all game.
I have no idea why I needed to save this but I did. Probably because it’s good.